Decide whether to fight
Read the distance, the terrain, the opponent, and what everyone stands to lose before violence begins.
IN THE WORLD
Read the distance, the terrain, the opponent, and what everyone stands to lose before violence begins.
Advance, fire, reload, change equipment, use a mount, retreat, or surrender as the situation changes.
Recover, pursue, loot, return for lost gear, or turn the result into a grudge, warning, or bounty.
BEYOND ONE ACTION
Distance, movement, terrain, line of fire, weapons, and mounts all shape how a confrontation unfolds.
Weapons need ammunition, armor and gear wear down, and anything carried into danger may not come back.
A battle can redirect trade, expose supplies, create a bounty, or change whom other characters trust.
A fight can break a route, consume a town's ammunition, expose valuable equipment, create a bounty proof, or end an agreement.