All gameplay systems

COMBAT // VIOLENCE HAS A COST

Every shot risks
more than a score.

A frontier fighter reloads behind rock cover while another keeps distance and a mounted character retreats.

IN THE WORLD

What you can do

01

Decide whether to fight

Read the distance, the terrain, the opponent, and what everyone stands to lose before violence begins.

02

Choose your next move

Advance, fire, reload, change equipment, use a mount, retreat, or surrender as the situation changes.

03

Face the aftermath

Recover, pursue, loot, return for lost gear, or turn the result into a grudge, warning, or bounty.

BEYOND ONE ACTION

How it shapes the world

01

Position changes the odds

Distance, movement, terrain, line of fire, weapons, and mounts all shape how a confrontation unfolds.

02

Equipment is part of the cost

Weapons need ammunition, armor and gear wear down, and anything carried into danger may not come back.

03

Conflict outlives the fight

A battle can redirect trade, expose supplies, create a bounty, or change whom other characters trust.

WHY IT MATTERS

Force changes ownership, not just health bars.

A fight can break a route, consume a town's ammunition, expose valuable equipment, create a bounty proof, or end an agreement.

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