All gameplay systems

SURVIVAL // A BODY IN THE WORLD

A body to care for.
A life to risk.

A PLAYER LOOP

How this system moves

01

Secure water

Find a river or well, bring a container, fill it, and carry the added weight back with you.

02

Plan food and effort

Food spoils, labor consumes stamina, and an overloaded pack can turn a short route into a dangerous one.

03

Recover or retreat

Rest, eat, drink, and choose when to abandon a job before exhaustion becomes injury or death.

WORLD RULES

What the server remembers

01

Water has weight

Water stays in reusable containers and counts toward the carrying limit of characters, mounts, and vehicles.

02

Need changes action

Hunger and thirst damage health at their limits; low stamina restricts work, movement, and combat.

03

Death leaves a place behind

Inventory, equipment, and an identified scalp remain where the character fell; the character returns at town empty-handed.

WHY IT MATTERS

Survival makes geography matter.

A water source, a food reserve, a safe route, and a nearby shelter can be worth more than raw firepower.

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