All gameplay systems

PRODUCTION // MATERIAL CHAINS

Nothing appears
from a menu.

Characters harvest crops, tend cattle, and turn gathered materials into useful goods at a frontier homestead.

IN THE WORLD

What you can do

01

Gather or grow

Collect what the land provides, work a farm, or care for animals to create a steady supply of raw materials.

02

Make something useful

Bring materials to the right place and use tools and facilities to turn them into food, equipment, or building parts.

03

Keep the chain moving

Store inputs, move goods between places, and work with others when one character cannot do everything alone.

BEYOND ONE ACTION

How it shapes the world

01

Materials come from places

A useful workshop still depends on farms, water, animals, forests, mines, and the people who can reach them.

02

Tools and facilities open options

Better preparation lets a character turn simple resources into a wider range of useful goods.

03

Specialization creates neighbors

A farmer, carrier, builder, and craftsperson all become more capable when they can rely on one another.

WHY IT MATTERS

Production turns settlement into strategy.

A town that secures several links in a chain can equip itself, trade its surplus, and make distant places depend on it.

Sign up for access