Signal a need
Talk nearby or leave a physical notice for goods, work, guards, or transport.
TRADE // VALUE HAS A LOCATION
A PLAYER LOOP
Talk nearby or leave a physical notice for goods, work, guards, or transport.
Move people and goods to the same place and agree on the exchange without a global order book.
Both parties approve a face-to-face trade and the server exchanges the offered items atomically.
WORLD RULES
Currency can be carried, stored, traded, stolen, dropped, or destroyed like any other physical good.
Player stalls require their operator to be present; there is no global player market, escrow, or remote purchase.
It validates ownership and the atomic transfer. Price, promises, trust, and reputation remain social facts.
Scarcity and distance create reasons to specialize, negotiate, escort cargo, build marketplaces, and remember who kept a promise.