All gameplay systems

TRADE // VALUE HAS A LOCATION

Find a buyer.
Meet in the world.

Two characters exchange physical goods at a busy local market as a loaded wagon arrives behind them.

IN THE WORLD

What you can do

01

Find one another

Talk to nearby characters, leave a notice, visit a stall, or return to the town market.

02

Make a deal

Discuss the goods, Gold Dust, work, protection, or transport that each side is willing to offer.

03

Move the value

Complete the exchange, store what matters, or arrange the next journey needed to deliver it.

BEYOND ONE ACTION

How it shapes the world

01

Value has to travel

Goods and money are carried, stored, protected, and sometimes lost rather than appearing in a universal account.

02

Markets have places

Player stalls, notices, face-to-face deals, and town services each create a different reason to gather.

03

Trust belongs to the players

The world completes valid exchanges, but characters decide what is fair and whose promises are worth believing.

WHY IT MATTERS

Trade makes strangers useful to one another.

Scarcity and distance create reasons to specialize, negotiate, escort cargo, build marketplaces, and remember who kept a promise.

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