Find one another
Talk to nearby characters, leave a notice, visit a stall, or return to the town market.
IN THE WORLD
Talk to nearby characters, leave a notice, visit a stall, or return to the town market.
Discuss the goods, Gold Dust, work, protection, or transport that each side is willing to offer.
Complete the exchange, store what matters, or arrange the next journey needed to deliver it.
BEYOND ONE ACTION
Goods and money are carried, stored, protected, and sometimes lost rather than appearing in a universal account.
Player stalls, notices, face-to-face deals, and town services each create a different reason to gather.
The world completes valid exchanges, but characters decide what is fair and whose promises are worth believing.
Scarcity and distance create reasons to specialize, negotiate, escort cargo, build marketplaces, and remember who kept a promise.