All gameplay systems

TRANSPORT // DISTANCE IS GAMEPLAY

The route is part
of the price.

A PLAYER LOOP

How this system moves

01

Choose how to carry

Balance a character pack, mount saddlebags, or a cargo vehicle against the weight and value of the load.

02

Prepare the transport

Feed and rest mounts, hitch draft animals where needed, load cargo, and choose a passable route.

03

Cross the frontier

Travel through terrain and weather while keeping the driver, animal, vehicle, and cargo intact.

WORLD RULES

What the server remembers

01

Capacity belongs to an object

Characters, mounts, saddlebags, and vehicles each carry physical inventory with server-validated limits.

02

Terrain changes the journey

Passability and movement cost depend on the map and weather; the server never teleports a convoy along an abstract route.

03

Cargo shares the danger

A dead mount or destroyed vehicle leaves registered drops or scrap, and exposed goods can change hands.

WHY IT MATTERS

Logistics creates the frontier's arteries.

Reliable routes can sustain a town, connect specialists, and turn an ordinary wagon into a target worth protecting.

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