All gameplay systems

BUILDING // PLACES THAT LAST

Put a plan
on the ground.

A team unloads timber and stone while raising the frame of a new frontier workshop.

IN THE WORLD

What you can do

01

Choose a place

Find ground that works for the structure and for the people, animals, goods, and routes around it.

02

Bring the materials

Construction uses resources gathered, made, and transported through the same world as everything else.

03

Put it to use

Finish a workshop, storehouse, shelter, well, stable, or protective structure that changes what can happen nearby.

BEYOND ONE ACTION

How it shapes the world

01

A building has a purpose

Structures support storage, production, trade, animals, rest, protection, or control of movement.

02

A lock can be shared

Chests and doors are the only things that take a lock, and the key can be handed to anyone, without asking the world to define a formal group.

03

A place can be contested

What characters build remains in the world, where it can be used, defended, damaged, or taken over.

WHY IT MATTERS

Building gives long-term life a home.

A workshop, storehouse, house, or roadside outpost gives characters a place to return to, improve, share, or contest.

Sign up for access